Campaign (video game)


For homonymous articles, see Campaign (disambiguation).

A campaign, in video games, is a game mode where the player must perform a series of interconnected missions that usually unlock one after the other: once the mission 1 accomplished, we go to the mission 2, etc. Scripted or dynamically change code

According to the games, each mission does not influence - we speak of linear or scripted campaign -, little or completely the screenwriting progression - we speak then of dynamic campaign. Known examples of dynamic campaigns are: Falcon 4.0 whose evolution of the campaign depends on the degree of success of the player, Apache Havoc or in the field of Europa Universalis strategy which is a mixture of scripted data (historical events) and data (countries controlled by the computer that can act differently from one party to another).

However, this concept is not widespread for a question of AI performance and difficulty in designing and producing several story lines. Thememodify the code

Some campaigns are realistic and are based on actual events. In Age of Empires II: The Age of Kings for example, the player will have to carry out campaigns centered on historical characters such as Joan of Arc, Genghis Khan or Saladin and which propose to the player to replay the most important stages of their lives (siege of Orlean, Assault of China, capture of Jerusalem, ...)

Other campaigns take place in imaginary worlds and thus present a scenario of fiction (StarCraft, Advance Wars, ...). code

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