Meteos


Meteos is an action puzzle video game for the Nintendo DS handheld. The name of the game comes from the word meteor in English (meteor), transliterated "meteo". The game was developed by Q Entertainment and published by Nintendo and Bandai. Tetsuya Mizuguchi was the producer of the game, while Masahiro Sakurai was his designer. March 10, 2005 was released in Japan, and on June 27 of the same year in North America. Meteos was very well received after its launch. Sometimes compared to Lumines, a game for PSP made by the same developer, which also features falling blocks. In general Meteos is based more on the speed and the reflexes, whereas Lumines does more with the rate and concentration. Type of game and controls

Most of the action occurs on the lower screen of the DS console (the game calls it "atmosphere"). The blocks ("Meteos") fall from the top of the screen by stacking. The player can move blocks up and down in a stack using the pen, or control cross and button A. The idea is to align three or more equal blocks. When a row of at least three equal blocks, horizontal or vertical, is formed, that row of blocks will "ignite" and be transformed into a kind of rocket. This rocket will raise the row and the blocks above it to the top of the screen. If with the blocks being raised the player quickly forms more rows of equal blocks, it will generate a "second Ignition". In addition, if a stack of "ignition" blocks loses power and falls again, and when doing so causes the ignition of another group of blocks, the stack will regain power but with much more force than before.

The goal of the game is to raise the blocks from the lower screen (atmosphere) of the DS console to the upper (orbit), where they become sparks. If any column of non-raised blocks exceeds the upper limit of the lower screen, the game ends (Annihilation) .When a stack of blocks is dangerously high, it will start to blink and the game will sound a warning that will last until the game is lost , or until the player through a quick action avert disaster. Pressing the L or R buttons, or tapping the appropriate icon on the lower display, accelerates the drop of the blocks. Certain game modes allow the player to collect objects that produce useful effects once activated. In Meteos there are 32 different planets, which serve as the different levels of the game. The differences between levels are varied, including the size of the playing field, blocks (both their appearance and type), gravity, and acceleration received by the horizontal and vertical ignition blocks. One world, Oleana, has blocks that fall like they're underwater; in another world, Gravitas, the gravity is so strong that it is almost mandatory to use the "second ignition" to remove the blocks from the screen. One world, Havendor, has no gravity, which causes that when you put together three or more of the same blocks, they instantly pop out of the screen. All raised blocks that were not part of the ignition (three or more equal blocks), accumulate in the player profile, and can be used in a process called "Fusion", to unlock planets, audio tracks, objects, and "Rare Metals", which serve as ingredients for mergers.

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